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Colour Diamond Clash

Writer: Carissa BrownCarissa Brown


4 Player Game

Objective

To get your 4 pawns from your diamond quadrant to an enemy diamond quadrant


Setup

Position your 4 pawns in the bottom corner of your quadrant in a diamond formation


Each player gets 1 Die


Position the Bus on the #5 Axis, and the Car on the D Axis


Set the clay, spare die, whiteboard and timer to the side


Whoever has the most colorful clothes on goes first


On your turn

Roll your die


Move one of your pawns in any direction the amount of spaces rolled. Pawns can jump over any pawn or vehicle while moving on their dice roll. Pawns must be able to move the total amount of spaces rolled. If there are no beneficial moves you can sacrifice your turn. If you can not move you still roll to move the vehicle hazard.


Roll your die again. If the number is even move the bus the amount of spaces rolled. If the bus gets to the end of the board it turns around and comes back on the #4 axis. If the number is odd move the car the amount of spaces rolled. If the car gets to the end of the board it turns around and comes back on the E axis. If the bus and car crash into each other they both move backwards on their axis to their starting position. Any pawns in their path get knocked to the sticky pit.


You can not land on a space occupied by another pawn


Play moves on to the player to the right


To win the game

Get all of your pawns into an opponents diamond corner


HAZARDS

Once a player has invaded an enemy diamond they claim that territory as theirs and opposing players must head for a different diamond


If you get hit by the bus or car your pawn flies to the sticky pit (Piece of clay). To get out of the sticky pit choose an opponent to play a minigame of Pictionary with using the whiteboard. Your opponent will have the duration of the timer to draw a picture of their choosing which you will have to guess. If you guess correctly before time runs out you may remove your pawn from the sticky pit and place it anywhere in your starting quadrant. You do not roll to move the vehicle hazard. If you lose the game of Pictionary you stay in the sticky pit and try again against a different opponent on your next turn. If you lose Pictionary three rounds in a row then you may remove your pawn from the sticky pit and place it anywhere in your starting quadrant. You can not move any of your other pawns until you have cleared this hazard.



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